This was a bit of a binge play games weekend, including trying out a few that I’ve had for a while but never gotten around to. I have a (flexible) ban on new games till I finish the ones I’ve got, so I played FTL for a bit before I realized that I would never, ever beat it and would only be frustrated trying. Strategy games, whether turn based or real time, just aren’t my strength and I generally don’t enjoy them. So I watched a friend stream his win on a game and then deleted it, feeling not at all guilty. It’s a great game with a lot of charm, and I suspect if I DID enjoy those games I would have played the hell out of it.
I played a little bit of Swapper as well, streaming it for Ch00 and spending most of that time saying: “This isn’t scary, nothing is wrong here, this is completely normal,” as giant space rocks talked to me. Not creepy at all, right? This game is right in my wheelhouse, though. Physics puzzlers speak to my soul, right down to the root of it.
On my iPad, I’m reluctantly playing Limbo. It is an unbelievably gorgeous game, and I enjoy it, but the controls are crap (or possibly I’m crap at controlling the game). As a result, this has been my experience thus far:
The issue is that to jump you slide your finger up on the screen, and to move you hold your finger on the side you want to move to. So sometimes you’ll be trying to jump and instead you’ll just trot merrily to your death by water, bear trap, spider, spike. There’s enough things trying to kill you without having a hard time because you can’t jump… the spider (pulling off its leg, UGH) alone will give me nightmares for the rest of my days. But it’s so lovely that I want to keep playing it. Afterwards, I have Year Walk on tap. They seem like they’d complement well. Year Walk is actually prettier, I think, and I understand it becomes atmospherically oppressive.
I also finished Bioshock — I was literally 5 minutes from the ending the last time I played, wish I had known. The final boss fight was shockingly easy. Frank Fontaine, you got nothing on my monster, messed up self. The ending was sweet. Started Bioshock 2 and let me just add my voice to the greek chorus lamenting companies that don’t keep controls the same across a series. The F key in Bioshock, for example, was for first aid. The E key was to interact. E to interact is pretty common, I could get behind that. Now, the F key is to interact, and control to use a health pack, which is an annoying placement that drove me insane. I’m aware that you can remap keys, by the way. I just don’t understand the rational behind the change. The game itself is…good? I like Rapture, a lot. I’ll miss it something fierce in the next installment. I love wandering around and listening to the journals and eavesdropping on splicer conversations. Delta is loud as hell, though, so every time I walk, brush up against something, jump — BREATHE — I think there’s someone sneaking up behind me. The shadows don’t help. What I wouldn’t give for a damn in game flashlight, friends.
I DO like that I don’t have to switch back and forth between plasmids and weapons. I DON’T like that the plasmid hand shows on the left and yet uses the right button to fire. I remain bad at switching weapons/ammo in the heat of the moment.
Tonight I’m finishing up Dead Rising, and I will miss this game when it is gone. Next comes Plants Vs Zombies: Garden Warfare, and I’m excitedly waiting for Jordan’s complete annoyance at the fact that I will LOVE this game but still not like other shooters, even though the mechanics appear to be the same. I didn’t love the Plants v. Zombies 2 iOS edition because it was so damn grindy compared to the original, but this is not a game with inapp purchases so it should be fineeeeee. I already see myself as all sunflower, all the time.