Am Playing: Bioshock 2
It’s just possible that I don’t trust anyone in video games, ever, but in Rapture I’ve got Sinclair in one ear ‘helping’ me and Lamb in the other harassing me, and I can’t decide who I like less. Technically Sinclair is my ally, technically. The thing is, Rapture has fostered a certain kind of personality, a look out for yourself first outlook. And so you can be pretty assured that anyone you are interacting with is probably using you to their own ends, including Tennebaum. It’s just that her goal (saving the little sisters) is a bit less selfish — although part of her burning desire to save them is to atone for the fact that SHE MADE THEM. So while Sinclair is helping me advance, I know it won’t take much for him to turn on me, or turn me in. And I can’t trust the story he’s telling me, not one bit.
Meanwhile, as I rifle through the ruins of Pauper’s drop, I’m feeling pretty conflicted about Grace Holloway. Grace is a jazz singer with a voice of gold, and she rules the roost of these slums. She was blacklisted by Ryan for singing rudely about him, another point in the Ryan is a freaking hypocrite column. She was also Eleanor’s guardian when Lamb got put away, and you can tell that she’s a bit of a mess as a result. She was barren, and she was pals with Lamb, so when Lamb knew that Ryan was closing in on them she knew who Eleanor should go to. Grace admits, in a journal, that she knew she should be horrified and disheartened by Lamb’s arrest but in fact she’s thrilled beyond belief because now she has a baby. Sweet, smart Eleanor.
So it’s no surprise that she doesn’t trust me. I’m going after Eleanor, I’m a big daddy gone rogue, and god only knows what I’ll do to those “innocent” little sisters. Every time I pick one up she sends the ravening hordes of splicers after me, and I can’t really blame her. Well, I say that, only if the ravening hordes of splicers got ahold of the child, they wouldn’t exactly be kind to her, would they? They’d rip her apart for ADAM. Grace can’t know that I’m not doing the same thing, I suppose, but I still think better with the rogue big daddy than the mindless splicers. Speaking of splicers, the physical deterioration is pretty horrifying — they seem to look far worse in this game, and check out this woman’s FOOT dear GOD why.
And Eleanor herself. Eleanor tells me that my powers are growing but my heart is weakening. She wants me to find her. I’m too far away from her. Eleanor isn’t a child anymore, but it doesn’t seem like she mutated into a big sister. Lamb tells her that she is important, that she’s the future — so what does that mean? What am I going to find when I finally get to her?
Meanwhile, things are clearly not going well for Lamb in general. I’m not sure if she realizes it yet, but this kind of cultish nonsense foretold the fall of Ryan, too (remember the fire setting splicers in the woods of Bioshock 1? They had straw effigies and prayers to the tree gods). Splicers ain’t too quick or wise. (Also, when the victim on the altar sat up and attacked me I swear to you I almost died in my chair. You would think I’d learn, but you’d be wrong).
Just in case I wasn’t already feeling a bit monster like in my destructive tendencies, I found this on the stage of Grace’s jazz club. I had just gotten a new ability that allows me to turn mobs on each other, and this was clearly meant to test it out, but jesus. They’re just a pair of splicers at peace for a short moment.
Friends, I killed them. And I hated myself every damn minute. And then I looted them and moved on, because Rapture is no place to have MORALS.