Let’s go to the future!
When last we left Emer it was time for her to make a choice between Templars and Mages. She deliberated and promptly f’d off to go do more entertaining things, like getting Iron Bull to join the party so she could flirt shamelessly with him.
When we were in Redcliffe village, Emer was sneaking around and learned that all of these freaky little skull pillars are made from the skulls of the Tranquil. The tranquil, by the way, are mages who failed their test in the fade — and are then cut off from it. The process removes their emotions, making them creepy and inexpressibly sad. The idea of their skulls now being used in these…whatever they are? It doesn’t sit well.
Anyway, our little side trip to the Storm Coast was short lived because I really just wanted to get Iron Bull in my party. I mean, look at him.
This latter proves the difficulty of hitting on him, btw. He won’t even give me flirt options anymore -_- Damnit Bull! Also, I think that Emer actually approves of this choice — if he loses the slightest bit of health she’s all “SOMEONE HELP BULL!” in a panic. Bless her.
Also, I can’t decide if Cassandra is afraid of the dark, of spiders, or both because as soon as we went into this cave I got a message:
I’d mock, but really. Disapproving of this cave probably shows remarkable common sense.
We also took a quick trip to the marsh to rescue some soldiers and kill some zombies and find a maddened apostate and kill ‘im. The place was horrific and depressing — notebooks and letters tell the story of people dying slowly, trying to save their neighbors, watching the undead rise. Ugh.
By the way, I didn’t get a screenshot of this, but the father of the chieftain who is leading this little band of madmen comes to avenge his (“idiot”) son by literally throwing a goat at Skyhold. A goat! A GOAT. Emer’s face, man.
Ok. Can’t put it off anymore. Emer has to decide between the mages and templars. I did some research to try and help decide. I found both the mages and the templars awful, by the way — you have the jerkass templars who abandon Val Royeaux and the jerkass mages are clearly setting up a trap for us and there’s no happy choice here. I chose mages on strength of having the more interesting quest according to forums, but I didn’t feel good about either choice.
This is the point in the game where I start pissing pretty much everybody off on the regular. /shrug.
The council works out a fancy pants plan to get us in their safely and disable Alexius’ forces and in we go. Unsurprisingly, our “negotiations” turn nasty real quick.
Poor Emer. No one likes her. She gets the last laugh (well, for a second she gets the last laugh) when Alexius tries to take them into custody and turns to see his guards all killed. Hah!
Unfortunately we aren’t laughing for long. Dorian shows up to confront Alexius and after a moment of tense discussion we are thrown into the future. WELL SHIT.
Dorian’s pretty pragmatic about it — “eh, let’s figure out when we are, it’ll be ok.” I like being lost in time with him. It keeps me calm.
Bad news. The place is drowning in Lyrium. That’s not a good sign.
The first order of business is to explore and we start finding our companions. Iron Bull is passing the time in a healthy manner, of course. I have to wonder what number he started on…
Next, we’ll finish up in the future and learn to be very, very scared of someone who is part of the Inquisition war table.