I still haven’t finished Limbo. I’m not sure I ever will. But I stopped letting it keep me from other mobile games, so I finally played Monument.
After two levels:
It’s very different than Braid — but it made my brain work in similar ways, twisted and turned and thinking upside down. Less story driven as well — there is a story, but it’s not the focus. Stunningly beautiful, though, eh?
I finished it up Monday night, closing out the last of the Forgotten Shores pack. There’s a moment where an animate object, a totem, appears to die. I was shocked at the amount of loyalty I felt towards it, the actual sadness I felt about this thing dying. Good games do that, right, but this is a MOBILE game which (with a few exceptions) isn’t a medium known for emotional storytelling.
This one got me though.
The puzzles weren’t hugely difficult — the only long trouble I had was with the very last puzzle in the game, which left me struggling for long enough to consider looking up the solution. But to do so would have felt cheap after all these levels. It was too perfect an experience to sully with cheating.
It’s an impossible game to describe. But it reminded me just how good iOS games can be.