Ok, so my new castle is pretty nice. In fact, check out my quarters! Thanks, Inquisition, this is all paying off.That said, there are things to be done. First step is a quick trip back to the Storm Coast to finish stuff up there. Not a whole lot to say about the situation there; just some madness and a chance to negotiate that we didn’t take up.
Emer also stumbled upon this very odd place for a snack. The cheese is still there, as well, which is just WEIRD. This game is WEIRD. This is a cliff face about thirty feet up, slammed by wind and water. I mean, that’s where I’d have a picnic, right?
Storm Coast as finished as it can be for the moment, it’s time for an extra depressing assignment: off to Crestwood.
Oh what a relief. Just when Emer was thinking she might have to go someplace bright and cheery, we find that we’re still in an AWFUL WORLD. Burn it all down.
We arrive in time to see the grey wardens fighting off a blight attack — we help, and then they skip town. Blackwell, your people are assholes. Just so you know. So, once upon a time there was a town (Old Crestwood) that got drowned by a dam burst. And now there’s a rift down there, so all the dead of Old Crestwood are coming back to life and attacking. Sounds like this is a job for The Inquisitor!
Someone doesn’t agree but Emer doesn’t take orders from signs! Actually, in this case she does — kills some bandits, establishes a base camp, and goes to drain the lake so she can get close enough to the rift to drain it.
Old Crestwood is pretty bleak.
There’s also this very odd scene of death. Was he betting with the cheese and cheating and was then murdered by a wedge of cheese? Just. What?
Still, weird stories are the least of our concerns. It’s off to close the rift; through the mining tunnels we go.
Correction: into the spider infested mining tunnels we go. Why. Just, why.
And here he is, the pride … or rage, I can’t remember … demon. He’s guarding the dwarven halls that lead to the rift. “Oh, look, they’re still lit!” says someone in shock. True, but by WHAT? I can’t figure out what provides the lighting here.
Think those are lanterns? Guess again! Just reflected lights. The dwarves are LOUSY MAGICIANS is what I’m getting at, and I don’t think we can trust them!
Well, another rift, another yawn later and we triumphantly return to town to let everyone know they’ve been saved. Only the mayor is missing! This feels like a Scooby Doo plot!
“And I would have gotten away with it, too, if it wasn’t for you pesky Inquisition!”